Thursday, July 28, 2011

Friday, July 15, 2011

Still Render - test



A test render of the character on the plate
Will be getting a turn table render out soon.

Ship design and model to come next now!
And of course testing the cam from pftrack to houdini and nuke. And also Houdini to Nuke as I made some cam fixes.

Saturday, July 9, 2011

Progression post

My Masters Project Edit. Its sorta final but any feedback or suggestions are more than welcome as usual!


These are my tracked shots. Went pretty smooth as I got it done in a day. Saves me 3 days of production work!







This is a test render with just the bust of the character I am doing. I am testing the environment map and also the texture maps I painted in zbrush and touch up in PS(displacement, bump, spec and color maps are included). The disp map is not as visible as I wanted but I think I'll have to use a normal map to get the subtle slight scratches or cracks.

Friday, July 1, 2011

First Post : Week 3

Hey everyone, this is the first post however its been 3 months into the masters project. To update things. The project is about a Cyborg awakening on a beach and discover that he has crash landed on earth. The main focus of this project thought to be character animation & Compositing with elements of matte painting.

Softwares being used are mainly Houdini & Nuke. Other application includes Photoshop, After Effects, Maya, Zbrush & PFTrack.


The down side of this current project is the fact that I would have to dive into character design, modelling & texturing a character. Its most definitely not a strength and to get this done I got alot of help from online cyborg references and also feedback from my mates in Uni. As of current, the character modelling is finished and I am onto texturing the character in Zbrush. The reason for using Zbrush is mainly for that fact that UVing is a lot easier than in any other 3d application I know.

i will post more vimeo uploads here so it can be properly updated.